Thread index:
Weapons List
Area Keywords
Item List
Monster Mechanics
Runology & Symbology List
Your Character
Every player has thier own custom character. Your character has some special features.
Inventory
Your character may hold up to 30 different items, and up to 15 of each item.
Weapons
Your character may change weapons equipped between the ones in your inventory. You may only equip weapons of your class that are equal or lower that your character's level. You may not equip an item that is level 12 if you are only level 9 for example.
Money
Your character has money which you buy items and such with.(Obviously)
You obtain money by selling items you have in your inventory and by compleating missions.
Friend List
To form a party with someone, you must have thier Friend's Invite.
With this you can review who you may adventure with.
Forming a Party
In order to venture from the server towns to a field, you must form a party. Parties are made of 2 to 3 people. You can not go out solo into a field. You must bring at least 1 person with you.
To form a party, you must get that person's Friend Invite. To obtain it, simply ask them for it. If they say yes, you add it to your Friend list. You only need to ask once, then it is permenently added.
Cities:
Each City has a differnt set of main buildings. The Warp Gate in Alpha, the arena in Lambda, and the Quest shop in Beta for examples.
Weapon Shop
Here you may buy and sell various weapons.
Item Shop
Here you can buy healing items and other miscallanious items.
Traveler's Storage
The Traveler's Storage is where you ay store extra items when you run out of room in your personal inventory. You may store up to 40 different items in your Traveler's Haven storage. You can add, take, throw out, and swap out items between your personal inventory and your Traveler's Storage. You can only have up to 20 of each item in storage.
Guild Shops
Guild shops carry items that are added to it by members of the guild its from. Prices may vary widely from stanard shops as they are determined by the guild members.
Crystal(Money)
This game's currency is called crystal.
Your character has this crystal which you buy items and such with.(Obviously)
You obtain money by selling items you have in your inventory and by compleating missions.
Guilds
A large part of Arcadia is the function of guilds.
Guilds are organizations of varying size. They may have different functions depending on how many members they have.
Guild shops are run by the guild members. Members may put up their items and set a price for them. If it sells, they take the money it sold for. Guild shops may stock up to 20 items at a time.
Guild Bases are the home of operations for guild members. Located in Renga, they are places for talking and discussion of the members.
Some guilds may even get a private forum for thier guild base.
Guild Ranks.
When more members join a guild, that guild gains more functuons.
Guild Ranks:
1. 1 member. -Guild base
2. 5 members -Guild Shop
3. 10 members -Special keyword field for a second guild base and private forum.
The leader of the guild(Creator) has ownership of the guild and may set rules for it if they wish.
Remember to keep track of your guild rank and request upgrades from admins or Arcal mods when you reach them.
Elements:
Elements are attributes given to spells and monsters. When attacking a monster with a spell, dependig on the element, the effectiveness will vary.
When attacking a monster with a spell that is the same element as it, the spell only does half damage. When attacking a monster with a spell that is a type it's weak against, it does double damage.
This chart shows which spells are effective against each other.
Fire=Water
Forest=Earth
Thunder=Darkness
Sky
This chart shows that Fire and Water are weak against each other, as are Earth and Forest, and Thunder and Darkness. Sky does not have a weakness to any element, and is not doubly effective against any elements.
Leveling Up
When you gain enough experiance, your character levels up. Your character gains access to new weapons and skills as they level up,
When you level up, your maximum HP increases as well. It increases differently depending on your class.
Blade Brandier
Base 120
Lv. 2-5 +55
Lv. 6-9 +80
Lv. 10-15 +190
Twin Blade
Base 110
Lv. 2-5 +55
Lv. 6-9 +75
Lv. 10-15 +185
Blade Reaper
Base 120
Lv. 2-5 +60
Lv. 6-9 +80
Lv. 10-15 +220
Moon Watcher
Base 100
Lv. 2-5 +40
Lv. 6-9 +60
Lv. 10-15 +150
Pulse Gunner
Base 110
Lv. 2-5 +55
Lv. 6-9 +75
Lv. 10-15 +175
Shadow Grappler
Base 100
Lv. 2-5 +50
Lv. 6-9 +70
Lv. 10-15 +170
Grimma Caster
Base 100
Lv. 2-5 +55
Lv. 6-9 +65
Lv. 10-15 +155
Blade Punisher
Base 120
Lv. 2-5 +70
Lv. 6-9 +90
Lv. 10-15 +230
Black Rouge
Base 110
Lv. 2-5 +50
Lv. 6-9 +65
Lv. 10-15 +160
Learnable Skills
Besides skills and magics offered by weapons and acessories, you may participate in special events and quests, in which the reward is a skill instead of an item.
These skills are perminately learned by your character. They remain useable no matter what level or what weapons/acessories you have equiped.
General Rules
Since this is a online post by post game, you will have to help keep track of your enemy's remaining HP as well as your own.
You must also remember that no one is invincivle. You can't play so that every enemy attack misses or you always find rare items. Play for real.
Also. When you are done in a field or dungeon, you warp back to the main town you went to the field from. All of your HP damage is fully healed. However any items you used up in play remain gone.
You may not attack other players outside the Arena. Only monsters may be fought in fields.
Multiple parties may be in the same field as well. It may be confusing to cominicate with your party members when there are 3 full parties in the same thread, but it is allowed.
