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Runology & Symbology List

Learn the rules and functions of Arcadia.

Moderator: Arcal

Runology & Symbology List

Postby STAROCEAN980 on Fri Apr 25, 2008 5:05 am

Runology:
This type of magic consists of attack magics. There are fire, water, forest, sky, earth, Thunder, and darkness attack magics. Each type of magic has it's own properties and effectiveness against others.

Symbology:
This type of magic is healing and support magic.


Runology:

Fire Spells

Red Mist-Fire
D-20

Flash Burn-Fire
D-30

Heat Wave-Fire-
D-50

Hell Tornado-Fire-
D-80

Eruption-Fire-
D-110

Volcanic Storm-Fire-
D-150


Earth Spells

Rock Shot-Earth-
D-30

Stone Rain-Earth-
D-50

Earth Storm-Earth-
D-40

Earthquake-Earth-
D-90

Stone Glaive-Earth-
D-70

Mountain Spear-Earth-
D-100

Razor Stones-Earth-
D-150


Water Spells

Tides-Water-
D-20

Waves-Water-
D-30

Ice Needles-Water-
D-50

Deep Freeze-Water-
D-90

Acid Rain-Water-
D-100

Sea Storm-Water-
D-140

Hydra-Water-
D-170


Forest Spells

Great Tree-Forest-
D-30

Flash Roots-Forest-
D-40

Leaf Winds-Forest-
D-50

Hidden Rose-Forest-
D-60

Thorn Needles-Forest-
D-80

Twin Pines-Forest-
D-100

Forgotten Oak-Forest-
D-130

Jungle Storm-Forest-
D-160

Sky Spells

Wind Cutter-Sky-
D-40

Sky Breath-Sky-
D-50

Air Currents-Sky-
D-70

Whirlwind-Sky-
D-90

Hurricane-Sky-
D-130

Splitting-Sky-
D-160

Thunder Spells

Electrin-Thunder-
D-30

Electrulen-Thunder-
D-50

Lightning Spark-Thunder-
D-70

Lightning Bolt-Thunder-
D-100

Thunder Beams-Thunder-
D-130

Tempest-Thunder-
D-170


Darkness Spells

Anipulse-Darkness-
D-30

Aninoen-Darkness-
D-50

Black Pulse-Darkness-
D-60

AntiCrush-Darkness-
D-80

Dark Sphere-Darkness-
D-110

Shadow Wave-Darkness-
D-130

Hell's Gate-Darkness-
D-160

____________________

Symbology:

Healing Light- Heal 1 ally by 20 HP.

Feather- Heal 1 ally by 50 HP.

Light Feather- Heal 1 ally by 100 HP.

Moon Feather- Revive 1 defeated ally with 50% of thier HP.

Angel Feather- Revive 2 allies with 50% of thier HP.

Great Oak- 1 ally takes half damage from forest type enemies.

Guard Currents- 1 ally takes half damage from water enemies.

Protective Flame- 1 ally takes half damage from fire enemies.

Shield Lightning- 1 ally takes half damage from thunder enemies.

Terra Shield- 1 ally takes half damage from earth enemies.

Air Guard- 1 ally takes half damage from air enemies.

The Moon- 1 ally takes half damage from darkness enemies.

Quika- Raises the movement speed of 1 ally.

Pyrullen- Rasies the damage done by 1 ally's regular attacks by 20.

Lucky Star- Heals 300 HP of 1 ally and lowers the damage of thier special attacks by 40 and runology attacks by 10.
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STAROCEAN980
I’d say we’ve all lost our marbles.
 
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