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Dr. Weirdscaper GENTLEMEN...

Joined: 05 Apr 2008 Posts: 712 Location: Laboratory of Dr. Weirdscaper- South Austin Shores
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Posted: Wed May 28, 2008 8:26 pm Post subject: Grok Riders |
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Thoughts, random profanities.
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Tron Marro got back!

Joined: 05 Apr 2008 Posts: 378 Location: Ur mum's pants.
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Posted: Wed May 28, 2008 10:15 pm Post subject: |
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Overpriced units that die easily. _________________ You make my slinky go doing doing doing.
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STAROCEAN980 I’d say we’ve all lost our marbles.

Joined: 05 Apr 2008 Posts: 3540 Location: Beyond the stars...
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Posted: Wed May 28, 2008 10:39 pm Post subject: |
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They seem good. I'll probably use them more than the Templars. Though I think 130 is too much. _________________
Q
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Dr. Weirdscaper GENTLEMEN...

Joined: 05 Apr 2008 Posts: 712 Location: Laboratory of Dr. Weirdscaper- South Austin Shores
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Posted: Wed May 28, 2008 10:43 pm Post subject: |
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I think that since Me-Burq-Sa only costs 50, it balances out. _________________
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Tron Marro got back!

Joined: 05 Apr 2008 Posts: 378 Location: Ur mum's pants.
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Posted: Wed May 28, 2008 11:59 pm Post subject: |
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Except that Me-Burq-sa is a fragile hero meant to range, not to melee. Once you kill Me-Burq-Sa (Which won't be hard) the rest of the Groks are screwed. _________________ You make my slinky go doing doing doing.
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Gomolka
Joined: 29 May 2008 Posts: 14
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Posted: Thu May 29, 2008 3:32 am Post subject: |
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The Grok Riders are far too situational for their point value of 130 to be justified. Their Large size does give them an advantage to some Special Attacks, however their size makes them very vulnerable, and double hexed figures can be a pain to climb terrain with. Thier Marro Warlord bonding definitely gives them an advantage, as you can now take a turn with a Marro Warlord before takign a turn with this common squad. This bumps their point value up, however it still does not justify 130 points. Also, in order for all three of the Grok Riders to receive benefits from a Marro Warlord, the map would have to be very flat, and there would have to be many open spaces for all of them to be adjacent to the victim and the Warlord at the same time.
With a defense of only 3, and no synergy bonuses, these guys can be taken down quick by any opponent. Going up against Q9, these feeble squad units can be taken down in a jiffy, assuming the Queglix Gun does what it does best. Their only major asset is their movement, and Marro Warlord bonding. In the rare case that the bonus for being adjacent to a Marro Warlord actually makes a game-changing difference in more than one case throughout the battle, I may have to change my mind. However, for now, they seem like they will be a great large point game unit, and are a fun addition to the Heroscape collection.
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STAROCEAN980 I’d say we’ve all lost our marbles.

Joined: 05 Apr 2008 Posts: 3540 Location: Beyond the stars...
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Posted: Thu May 29, 2008 3:38 am Post subject: |
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They're definately more of a fun unit than a practical one.
It would be cool to have Ne-Gok-Sa run in ahead and take a Mind Shackle shot and then have these boys roll in after him. _________________
Q
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Elffy the Great Community chihuahua

Joined: 06 Apr 2008 Posts: 556
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Posted: Thu May 29, 2008 4:20 am Post subject: |
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Thats why, if your playing a small 400 point game, you go with
Ne-Gok-Sa 90
Me-Burq-Sa 50
Groks x2 260
Total: 400. Not a bad team, unless your playing Range.
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NEMT Something witty..

Joined: 10 Apr 2008 Posts: 216 Location: The Seventh Island
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Posted: Sun Jun 01, 2008 6:01 am Post subject: |
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I like them and am really looking forwards to using them. _________________ POW
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Liyu Asdhio I'm a hot gay asian single here for love

Joined: 07 Apr 2008 Posts: 611
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Posted: Sun Jun 01, 2008 7:03 am Post subject: |
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Surprise ********. _________________
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STAROCEAN980 I’d say we’ve all lost our marbles.

Joined: 05 Apr 2008 Posts: 3540 Location: Beyond the stars...
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Posted: Sun Jun 01, 2008 7:34 am Post subject: |
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That was hillarious, but so wrong.  _________________
Q
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J-Unit94
Joined: 06 Apr 2008 Posts: 341 Location: NC
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Posted: Sun Jun 01, 2008 3:39 pm Post subject: |
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| Gomolka wrote: | The Grok Riders are far too situational for their point value of 130 to be justified. Their Large size does give them an advantage to some Special Attacks, however their size makes them very vulnerable, and double hexed figures can be a pain to climb terrain with. Thier Marro Warlord bonding definitely gives them an advantage, as you can now take a turn with a Marro Warlord before takign a turn with this common squad. This bumps their point value up, however it still does not justify 130 points. Also, in order for all three of the Grok Riders to receive benefits from a Marro Warlord, the map would have to be very flat, and there would have to be many open spaces for all of them to be adjacent to the victim and the Warlord at the same time.
With a defense of only 3, and no synergy bonuses, these guys can be taken down quick by any opponent. Going up against Q9, these feeble squad units can be taken down in a jiffy, assuming the Queglix Gun does what it does best. Their only major asset is their movement, and Marro Warlord bonding. In the rare case that the bonus for being adjacent to a Marro Warlord actually makes a game-changing difference in more than one case throughout the battle, I may have to change my mind. However, for now, they seem like they will be a great large point game unit, and are a fun addition to the Heroscape collection. |
Longest post on Star Impact!  _________________ Join the fun of the Bronze Cave (game starts June 7)
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Elffy the Great Community chihuahua

Joined: 06 Apr 2008 Posts: 556
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Posted: Sun Jun 01, 2008 8:22 pm Post subject: |
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| No, most thought out post on StarImpact...scary.
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