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Grok Riders

 
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Dr. Weirdscaper
GENTLEMEN...


Joined: 05 Apr 2008
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PostPosted: Wed May 28, 2008 8:26 pm    Post subject: Grok Riders Reply with quote

Thoughts, random profanities.


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Tron
Marro got back!


Joined: 05 Apr 2008
Posts: 378
Location: Ur mum's pants.

PostPosted: Wed May 28, 2008 10:15 pm    Post subject: Reply with quote

Overpriced units that die easily.
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STAROCEAN980
I’d say we’ve all lost our marbles.


Joined: 05 Apr 2008
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PostPosted: Wed May 28, 2008 10:39 pm    Post subject: Reply with quote

They seem good. I'll probably use them more than the Templars. Though I think 130 is too much.
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Dr. Weirdscaper
GENTLEMEN...


Joined: 05 Apr 2008
Posts: 712
Location: Laboratory of Dr. Weirdscaper- South Austin Shores

PostPosted: Wed May 28, 2008 10:43 pm    Post subject: Reply with quote

I think that since Me-Burq-Sa only costs 50, it balances out.
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Tron
Marro got back!


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PostPosted: Wed May 28, 2008 11:59 pm    Post subject: Reply with quote

Except that Me-Burq-sa is a fragile hero meant to range, not to melee. Once you kill Me-Burq-Sa (Which won't be hard) the rest of the Groks are screwed.
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Gomolka



Joined: 29 May 2008
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PostPosted: Thu May 29, 2008 3:32 am    Post subject: Reply with quote

The Grok Riders are far too situational for their point value of 130 to be justified. Their Large size does give them an advantage to some Special Attacks, however their size makes them very vulnerable, and double hexed figures can be a pain to climb terrain with. Thier Marro Warlord bonding definitely gives them an advantage, as you can now take a turn with a Marro Warlord before takign a turn with this common squad. This bumps their point value up, however it still does not justify 130 points. Also, in order for all three of the Grok Riders to receive benefits from a Marro Warlord, the map would have to be very flat, and there would have to be many open spaces for all of them to be adjacent to the victim and the Warlord at the same time.

With a defense of only 3, and no synergy bonuses, these guys can be taken down quick by any opponent. Going up against Q9, these feeble squad units can be taken down in a jiffy, assuming the Queglix Gun does what it does best. Their only major asset is their movement, and Marro Warlord bonding. In the rare case that the bonus for being adjacent to a Marro Warlord actually makes a game-changing difference in more than one case throughout the battle, I may have to change my mind. However, for now, they seem like they will be a great large point game unit, and are a fun addition to the Heroscape collection.
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STAROCEAN980
I’d say we’ve all lost our marbles.


Joined: 05 Apr 2008
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PostPosted: Thu May 29, 2008 3:38 am    Post subject: Reply with quote

They're definately more of a fun unit than a practical one.
It would be cool to have Ne-Gok-Sa run in ahead and take a Mind Shackle shot and then have these boys roll in after him.
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Elffy the Great
Community chihuahua


Joined: 06 Apr 2008
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PostPosted: Thu May 29, 2008 4:20 am    Post subject: Reply with quote

Thats why, if your playing a small 400 point game, you go with
Ne-Gok-Sa 90
Me-Burq-Sa 50
Groks x2 260
Total: 400. Not a bad team, unless your playing Range.
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NEMT
Something witty..


Joined: 10 Apr 2008
Posts: 216
Location: The Seventh Island

PostPosted: Sun Jun 01, 2008 6:01 am    Post subject: Reply with quote

I like them and am really looking forwards to using them.
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Liyu Asdhio
I'm a hot gay asian single here for love


Joined: 07 Apr 2008
Posts: 611

PostPosted: Sun Jun 01, 2008 7:03 am    Post subject: Reply with quote

Surprise ********.
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STAROCEAN980
I’d say we’ve all lost our marbles.


Joined: 05 Apr 2008
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PostPosted: Sun Jun 01, 2008 7:34 am    Post subject: Reply with quote

That was hillarious, but so wrong. Laughing
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J-Unit94



Joined: 06 Apr 2008
Posts: 341
Location: NC

PostPosted: Sun Jun 01, 2008 3:39 pm    Post subject: Reply with quote

Gomolka wrote:
The Grok Riders are far too situational for their point value of 130 to be justified. Their Large size does give them an advantage to some Special Attacks, however their size makes them very vulnerable, and double hexed figures can be a pain to climb terrain with. Thier Marro Warlord bonding definitely gives them an advantage, as you can now take a turn with a Marro Warlord before takign a turn with this common squad. This bumps their point value up, however it still does not justify 130 points. Also, in order for all three of the Grok Riders to receive benefits from a Marro Warlord, the map would have to be very flat, and there would have to be many open spaces for all of them to be adjacent to the victim and the Warlord at the same time.

With a defense of only 3, and no synergy bonuses, these guys can be taken down quick by any opponent. Going up against Q9, these feeble squad units can be taken down in a jiffy, assuming the Queglix Gun does what it does best. Their only major asset is their movement, and Marro Warlord bonding. In the rare case that the bonus for being adjacent to a Marro Warlord actually makes a game-changing difference in more than one case throughout the battle, I may have to change my mind. However, for now, they seem like they will be a great large point game unit, and are a fun addition to the Heroscape collection.


Longest post on Star Impact!
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Elffy the Great
Community chihuahua


Joined: 06 Apr 2008
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PostPosted: Sun Jun 01, 2008 8:22 pm    Post subject: Reply with quote

No, most thought out post on StarImpact...scary.
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