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LaRuze, Azure Elite & Crimson Inferno(OPEN!)

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LaRuze, Azure Elite & Crimson Inferno(OPEN!)

Postby STAROCEAN980 on Tue Apr 08, 2008 5:24 am

Finally got this up!
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A. Astami STAROCEAN980
B. Brougle STAROCEAN980
C. Centra SPIKE
D. Dursa LyssaQ
E. Etrika scottishlad5
F. Furinga NiteRaider
G. Gemral Fred the Bug
H. Highra J-Unit
I. Ismah STAROCEAN980
J. Jeldrin scottishlad5
K. Kestral Shades Fan
L. Lectri Squitter
M. Masru Elffy the Great
N. Nelta guido
O. Ora Demon-Scout
P. Phalna Elffy the Great
Q. Qeundu NiteRaider
R. Ristra Liyu Asdhio
S. Saphika guido
T. Tisren NiteRaider
U. Usgel LyssaQ
W. Wailna Liyu Asdhio
X. Xiffru Squitter
Y. Yafika Demon-Scout
Z. Zhelpher Miniature Geek
PP. Phasta
MM. Murdikk
VV. Vancane
SS. Sisune

This is a type a war game. You own multiple cities and strive to wipe out and capture the enemy faction's cities. You can control magical lost cities that grant you special bonuses. You can build your army to hold your city from your enemies attacks or make an attack yourself. You will be joined by your allied players in your faction. You will need to support each other in battle. Hold your cities and conquor enemies. Take the world of LaRuze!

This game will use a turns/rounds format. (Not the same as HS)
Each round will consist of 4 players from each faction taking a turn.
Turn order and the choice of who gets to go will be determined by online activeness and if there are more than 5 on one side, me. Note that the round doesn't end untill all players have gone.

Distance:

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Every one of these markers that can be fit between your town and the target city counts as 1 turn. If there is depate on the distance ask me and I'll finalize it.


Every turn your town's troop count goes up by the amount it's level provides.
There are 15 town levels. All towns start at level 1.(Lost cities however start at stay at level 10 until captured.)
Your town goes up 1 level after each round you participate in.

[Town level: [Troop generation rate [MTC:
.........................[per turn:....................................................

1-------------------------100-----------------------500
2-------------------------200-----------------------1000
3-------------------------300-----------------------2000
4-------------------------400-----------------------3500
5-------------------------500-----------------------4500
6-------------------------600-----------------------5500
7-------------------------700-----------------------7000
8-------------------------800-----------------------8000
9-------------------------900-----------------------9000
10-----------------------1000----------------------10000
11-----------------------1100----------------------11000
12-----------------------1200----------------------12000
13-----------------------1300----------------------13000
14-----------------------1400----------------------14000
15-----------------------1700----------------------16000




To start off, you get a set number of towns(Depending on how they must be divided among your faction's players.
Each town has a MTC(Max Troop Count). You may only hire a number of troops to this limit. (The MTC does not count in troops given to you as support.) The troops in your city will be used in both defense and attack.

Troops:

There are only 2 types of troops.

1. Soldiers- These are your basic force and they have a unit kill ratio of 1/1.

2. Hero- You only may have 1 of these per side and only the faction's leader may create a hero. To create a hero you must trade in 10000 troops from your troop count. A hero's main perpose is to take towns. You only need to attack a defenceless town once with a hero to take it.
However. Hero's cannot kill enemy soldiers. They themselves cannot be killed by soldiers. Only a enemy hero can kill a hero. If a hero is attacked or attacks a hero both heros are destoyed.

Attacking/Supporting:

You may attack any enemy village you want. You may not attack cities owned by your allies. You may only make up to 10 attacks from each of your individual cities at any one time.
To attack select the number of troops you wish to attack with(1 to MTC).
The time it takes for a attack to arrive at the target is determined by distance.
Supporting allows you to transfer troops to an ally's village.
Instead of attcking your troops are added to that city's troop count to aid it in defending against attacks.


Notifications:

Each faction has a private board.
In these board you must post your attacks, supports like this:

Key_

C =city
T =target city
TC =troop count
RTH =rounds untill hit
AL =attacker's losses
DL =defender's losses
V=A =victory for attacker
V=D =victory for defender


STAROCEAN980: Attack
C=Astami
T= Sisune
TC=5600s 1h

Either me or NiteRaider will post it here translated to:

STAROCEAN980: Attack
C=Astami
T=Sisune
RTH=7


The troop count is hidden until the attack connects.
Then:

STAROCEAN980: Attack
AL=5000
DL=5000
V=A


Lost Cities:

Lost cities add a a interesting element to the game. They start a level 5 and they start off with 5000 troops to defend them, making them hard to take untill a while into the game.

each city has a special ability it grants to it's ownwer while under their control.

Phasta-"City of Storms"
You add 100 to your troop count when attacking.

Sisune-"City of Frost"
You add 100 to your troop count when defending

Vancane-"City of Flames"
You add 100 to your troops when attacking.

Murdikk-"City of Waters"
You add 100 to your troop count when defending.

Lost cities start the game with 5000 troops each. They do not regenerate troops on thier own until captured.


FINISHED!
Last edited by STAROCEAN980 on Wed Apr 09, 2008 9:13 pm, edited 7 times in total.
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Postby scottishlad5 on Wed Apr 09, 2008 4:26 am

Do we start posting now?
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Postby STAROCEAN980 on Wed Apr 09, 2008 4:28 am

Yes, though we need more players first to start. And I need to assign towns.
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Postby STAROCEAN980 on Wed Apr 09, 2008 11:34 am

City assignment done!
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Postby J-Unit94 on Wed Apr 09, 2008 2:27 pm

I only got one city. :cry:
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Postby J-Unit94 on Wed Apr 09, 2008 2:28 pm

Yeah! I'm on an island!
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Postby STAROCEAN980 on Wed Apr 09, 2008 5:01 pm

J-Unit94 wrote:I only got one city. :cry:
The idea was that everyone gets one but there were less players so I had some get multiple towns.
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Postby Liyu Asdhio on Wed Apr 09, 2008 5:36 pm

I have 2 cities. Do i get to move with both, or do I pick one per turn?
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Postby STAROCEAN980 on Wed Apr 09, 2008 6:46 pm

Liyu Asdhio wrote:I have 2 cities. Do i get to move with both, or do I pick one per turn?

You can use up to 2 of your cities when you take a turn. You can also make up to 10 attacks from each city.
(Sorry, I stiil need to perfect the rules a bit.)
Last edited by STAROCEAN980 on Wed Apr 09, 2008 8:09 pm, edited 1 time in total.
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STAROCEAN980
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Posts: 3672
Joined: Sat Apr 05, 2008 7:40 am
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Postby Liyu Asdhio on Wed Apr 09, 2008 8:05 pm

STAROCEAN980 wrote:
Liyu Asdhio wrote:I have 2 cities. Do i get to move with both, or do I pick one per turn?

You can use up to 3 of your cities when you take a turn. You can also make up to 10 attacks from each city.
(Sorry, I stiil need to perfect the rules a bit.)


So, in my first attack post, i could post 20 attacks (10 each from my 2 cities, given I have enough troops to accommodate such a large scale massacre?)


Ya'know, this reminds me of a web-based RPG i used to play called Medieval Battles.
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Postby STAROCEAN980 on Wed Apr 09, 2008 8:14 pm

Liyu Asdhio wrote:
STAROCEAN980 wrote:
Liyu Asdhio wrote:I have 2 cities. Do i get to move with both, or do I pick one per turn?

You can use up to 3 of your cities when you take a turn. You can also make up to 10 attacks from each city.
(Sorry, I stiil need to perfect the rules a bit.)


So, in my first attack post, i could post 20 attacks (10 each from my 2 cities, given I have enough troops to accommodate such a large scale massacre?)


Ya'know, this reminds me of a web-based RPG i used to play called Medieval Battles.

Yes. But since attacks by each city can not exceed your city's MTC.

So if you have 1000 troops, you could make 10 attacks of 100, 9 attacks of 1 and 1 attack of 991, or 2 attacks of 200 + 3 attacks of 1.

Just so long as your troop count and attack count limits are not exceeded.
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Postby NiteRaider on Wed Apr 09, 2008 10:58 pm

C =Nelta
T =Sisune
RTH =11
RRW
10/21/35-02/01/08
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Postby J-Unit94 on Wed Apr 09, 2008 11:50 pm

How many troops do we start with?
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Postby STAROCEAN980 on Wed Apr 09, 2008 11:52 pm

100. At the begining of every roun your troop count goes by the designated level of your town.
And your town goleve; goes up at the end of every round you participate in.
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Postby J-Unit94 on Wed Apr 09, 2008 11:54 pm

STAROCEAN980 wrote:100. At the begining of every roun your troop count goes by the designated level of your town.
And your town goleve; goes up at the end of every round you participate in.


Thanks. Guido's attacking a lost city already! Okay. :?
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